tag:blogger.com,1999:blog-750861558902561769.post6393143043751008493..comments2023-06-01T05:24:16.094-07:00Comments on H. T. Parnell's: Asymptotic AdvancementWilliamhttp://www.blogger.com/profile/15480452524845413806noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-750861558902561769.post-22823797707460142922009-08-01T17:23:52.047-07:002009-08-01T17:23:52.047-07:00I would like to respectfully disagree on one point...I would like to respectfully disagree on one point you made earlier in this post. I personally believe that RPG's do require a certain set of skills that are different from first person shooters or fighting games. They may not require precise sequential button presses or keen hand-eye coordination, however, several RPG's use strategizing and resource management as a limiting factor of difficulty/skill. I will admit that most RPG's do not require significant skill and instead use "experience" as a meter of progression. I think RPG's use a more "knowledge-based" set of human skills rather than "agility-based" set of skills. Just my 2 cents and I can clarify more if interested.<br /><br />-SinxenoAnonymousnoreply@blogger.com