11/04/2008

Return to Fort Birdman


EVO is something vaguely akin to an action RPG, where you play a lifeform that tries to... uh, I guess evolve, which apparently can be done in real time now. You start out as a fish, going through the phases of amphibian, reptile, and mammal, eventually emerging as a human if you play your cards right. You accumulate EVO Points by consuming the meat left behind after you defeat an enemy (apparently herbivores can't evolve), and use those points to acquire more damaging jaws, higher defense, more HP, horns, and any number of other features.

What is has going for it:
The basic system of “gain EXP by killing enemies, spend EXP to improve specific areas of your character” is a system I've always kind of preferred to “gain EXP by killing enemies, once you have enough EXP, you gain an all around boost in power”, because it affords you more control. The end result is the same: By the end of the world you play as a particular kind of animal, you have the best in every category. If everything increased at once, it would have the same end result, but this way I can customize to my play style.

Curiously enough, the music in EVO was also of surprisingly high caliber. The fish music in particular really hit the spot of “Not entirely safe, but not entirely threatening, vaguely wondrous water environment”.

What it didn't:
If you ever need to grind for EVO points in this game, it's one of the most boring grinds you'll ever experience. Likewise, to avoid the game being almost cripplingly difficult (or maybe I'm just terrible at action RPGs), you need to gain enough EVO points to evolve a few times during a boss fight, because evolving restores your HP. When you have to grind to get those, your patience can wear a little thin.

Defining Moment:
I'm gonna have to go with this one:



That is all.

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