So, I've recently noted that iTunes categorizes all music by overtly Christian artists as “Inspirational”, and sheer inaccuracy of that description has gotten me thinking.
There are very few overtly Christian artists that I listen to on my own time, because I've never been particularly taken with that style of music, but even a rudimentary examination of motives will show that most “Inspirational” music is music for a worship service, so of course it's a little repetitive, and musically simple, it's designed to be sung along to from the get-go.
Except, “Inspirational” is very clearly a genre of music. Ryan Shupe and the Rubber Band (look up “Banjo Boy”, it's amazing) are an overtly Christian band, but they're folk and bluegrass, not “Inspirational”.
What I'm trying to say, I suppose, is that when you (or I, for that matter) hear about “Christian Games”, you probably think of this:
I think the picture says it all.
And yet, what about games that aren't hamfisted? When was the last time you played a game that was about generally Christian worldviews that wasn't awful? Or, even worse, when was the last time you played a game about Christian worldviews at all? The only thing I've ever seen is games that are supposed to represent events of the bible, and make them “fun”. There's a complete gameplay-narrative disconnect.
And yet, a game about the power of forgiveness, the tendency of mankind to drop the ball on their own, and the magnitude of a sacrifice of one person of amazing virtue (all Christian themes, though not exclusively so) could be amazing, as long as whoever is making it realizes it doesn't need to be a first person shooter where David travels through bible stories, and upgrades his sling stones with faith points. It's rather difficult to imbue mechanics with narrative significance (mechanics in this case referring to the most basic building blocks of a game, in the MDA sense, if you don't know what I'm talking about, you can find more information here), but the game world in which you operate in can abide by certain rules consistent with a Christian worldview.
At the moment, the only Christian principle Super 3D Noah's Ark reinforces is that if feed animals, they don't bite you to death. That's... uh, good... I guess?